Through another cave tunnel farther along the platform is the north sector workshop. Starting from the main chamber, the north tunnel passes a mole rat infestation to reach a ruined subway platform area where the north sector control board and several feral ghouls may be found. Sneak carries over when entering workshop mode, but cannot be activated while already in workshop mode, and it is possible to be rushed and overwhelmed by the enemies that wait beyond as soon as the walls have been cleared. Each of these seals off one of the three remaining sectors of the Vault (north, northeast, and east), and once scrapped in workshop mode, will initially reveal a border beyond which the workshop cannot yet access.Īfter unlocking all three workshops during Explore Vault 88, it will be possible to link each of the three passages by clearing limestone walls between them. Huge debris piles and limestone walls are in tunnels to the north and east off the main room. One of these feral ghouls is named Julian. There are several feral ghouls in the area, as well as a glowing one. All of these can be scrapped for open space. Once the main area's workshop has been unlocked, the player character may then access the main cavern of the Vault, which is an expansive space filled with construction machinery, destroyed trains, and piles of debris. In the initial stage of the related questline, the Vault entrance and reactor room are accessible and occupied by a number of leveled feral ghouls, one being Security Chief Andersen. Vault 88 consists of a number of chambers and passageways. Once all of the sectors have been unlocked, the Vault becomes a seamless and expansive workspace, with the only borders being at the Vault's door itself, the subway exterior entrance, and the pharmacy exterior entrance. More building space can be unlocked by finding other control boards, one for each sector of the Vault. When inside, the overseer will ask the Sole Survivor to find the Vault-Tec control board in the reactor room to reactivate the workshop and free her from behind a caved-in corridor. After that, they can use the control panels inside or outside to open and close the Vault door. Once the raiders are dealt with, the Sole Survivor can activate the control panel using their own Pip-Boy to open the Vault door. When the Sole Survivor approaches this Vault for the first time, a group of raiders will be trying to force their way in - the event that triggered the emergency broadcast calling for help - and Overseer Barstow will inform the raiders that their efforts are futile. This Vault was never finished, with only the main entrance, security, and reactor rooms completed when the bombs dropped and the work stopped. Accessed via a small cave beneath Quincy Quarries, this Vault was intended to test various prototype devices with the aim of distributing them to the rest of the Vaults.
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